Article was NOT written by Halo: Reach Central.

With the launch of the Halo: Reach multiplayer trailer the hype wagon has truly stepped into a new gear. I think many will agree that the trailer gave us what we were looking for and heaps more. So, Halo’s biggest rival is without doubt Modern Warfare 2. Here are five reasons why MW2 players may see their lobbies a little depleted upon the beta and release date.

Reason 1: Community
We all know how well Modern Warfare 2 sold, and some of us will wonder, how come nobody plays this game using tactics or their headset? Well, the answer is to do with both consoles: Xbox’s Party Chat and Playstation’s general anti-social behaviour, one thing I noticed when playing Halo 3 was the ability to talk to people and the amount of people who were actually willing to spark a decent conversation with you. Seeing as COD now has its own fanbase, I believe Halo will keep its own as it was. Bungie also have a great reputation for playing with regular people, often staff will drop into a game or host their own open matches, this always adds to the sense that the developer cares. Last reason for the community section is that it is very, very unlikely that Halo fans will boycott this game. It’s more than evident that Bungie provides a much better community for its users, so rather than pretending to boycott this game, you won’t have to at all.

Reason 2: Jetpacks
Upon the announcement of the ultra impressive multiplayer trailer that Halo Reach will feature jetpacks. Not only will this totally transform combat into a vertical space, it will also mean gunplay will reach the skies like never seen before. Capture the Flag becomes a whole new ball game, will future multiplayer maps rocket into the sky hundreds of feet? It’s early to tell, but the last time I checked Modern Warfare 2 didn’t have anything interesting like that. Oh and before you MW2 bitches start saying how unrealistic Halo is. How the hell do you believe Modern Warfare 2 is realistic, it’s one of the most unrealistic shooters and that cannot be argued.

Reason 3: SPARTANS!
Battlefield Bad Company 2 got it right when it said ‘they will probably just send pussy ass spec ops with heartbeat monitors.’ Sure, the SAS are cool, but I would much rather have a big ass suit of Mjolnir armour and a Plasma Sword than a skimpy black cat suit and a silenced MP5. We also feel that if you’re not going to play a realistic game (CODMW2 is not realistic) then why pretend to be realistic? Some will argue that the armour replenishing system of Halo deteriorates the gameplay, we disagree heavily. In fact if anything the self-replenishing shield not only makes you use the best weapons at your disposal, it also adds an extra layer of strategy to the game. For instance the plasma gun to battle rifle combo (shield down & kill.) My final point for this reason is the armour customization, not many generic terrorists in Halo are there?

Reason 4: Flips & Assasinations
New to Halo Reach is the introduction of flips and assasinations. Not only can you flip your Spartans off high mounts to avoid that sniper fire, you can also take down your enemies in the way doesn’t involve a standard pussy arsed melee attack. Though hardly original, Bungie has added to the enjoyment of taking that stealth kill, with its assassination feature anyone for a blade through the gut? Yes please!

Reason 5: Fun Factor
After a little while, Modern Warfare 2 got boring for me, I’m not too sure if this was because I was using the same five or six guns for every game, or because of it’s repetitive gameplay and the lack of fun modes that were included in Call of Duty 4. With vehicles to smash into each other (better than the used and abused tanks of CoD: WaW) and the ‘forge’ game mode, the sheer fun factor that I had with Halo 3 is something I am expecting to get from Reach. As I previously mentioned, Bungie playing with regular people was also a laugh, especially if they got their asses handed to them…

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